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Doodlebob and the magic pencil playthrough
Doodlebob and the magic pencil playthrough











After the competition ended, Quentin and Jackaroo gave the game more features, like speedrun ghosts and an online leaderboard.

doodlebob and the magic pencil playthrough

This was a big departure from my usual graphics style, in that there are no solid outlines I was trying to imitate games like Flashback and Another World. Despite having played a relatively small role in its actual development, I'm proud to have been involved in this one. This is a Metroidvania created in roughly 30 hours for the 38th Game Jam on. You can only revert 4 times, so escaping will be a test of both your skill and memory. Luckily, you also have the power of time travel on your side! Collect as many upgrades as you can, then go back in time to where you began while maintaining your upgrades.

doodlebob and the magic pencil playthrough doodlebob and the magic pencil playthrough

The facility will explode in 60 seconds! Your only chance of escape is to collect upgrades that give you the abilities needed to reach the exit however, the upgrades are scattered about the facility, and you can't possibly collect them all in time. Disclaimer: I only made the graphics and music for this game! The bulk of the coding work was done by the very talented Quentin Van Deutekom, and the level design was meticulously crafted by Jackaroo.













Doodlebob and the magic pencil playthrough